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> /* IBM_PROLOG_BEGIN_TAG */ > /* This is an automatically generated prolog. */ > /* */ > /* gos42G src/gos/3d/OPENGL/include/GL/gl.h 1.18 */ > /* */ > /* Licensed Materials - Property of IBM */ > /* */ > /* (C) COPYRIGHT International Business Machines Corp. 1992,1995 */ > /* All Rights Reserved */ > /* */ > /* US Government Users Restricted Rights - Use, duplication or */ > /* disclosure restricted by GSA ADP Schedule Contract with IBM Corp. */ > /* */ > /* IBM_PROLOG_END_TAG */ > /* @(#)67 1.18 src/gos/3d/OPENGL/include/GL/gl.h, glxlib, gos42G 10/22/96 16:41:25 */ > > #ifndef __gl_h_ > #define __gl_h_ > > #ifdef __cplusplus > extern "C" { > #endif > > #if defined (OS2) > #ifdef __BORLANDC__ > #define APIENTRY __syscall > #endif > #if defined(__IBMC__) || defined(__WATCOMC__) > #define APIENTRY _System > #endif > #else /* !OS2 */ > #define APIENTRY > #endif /* OS2 */ > > > /* > ** Copyright 1996 Silicon Graphics, Inc. > ** All Rights Reserved. > ** > ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; > ** the contents of this file may not be disclosed to third parties, copied or > ** duplicated in any form, in whole or in part, without the prior written > ** permission of Silicon Graphics, Inc. > ** > ** RESTRICTED RIGHTS LEGEND: > ** Use, duplication or disclosure by the Government is subject to restrictions > ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data > ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or > ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - > ** rights reserved under the Copyright Laws of the United States. > */ > > typedef unsigned long GLenum; > typedef unsigned char GLboolean; > typedef unsigned long GLbitfield; > typedef signed char GLbyte; > typedef short GLshort; > typedef long GLint; > typedef long GLsizei; > typedef unsigned char GLubyte; > typedef unsigned short GLushort; > typedef unsigned long GLuint; > typedef float GLfloat; > typedef float GLclampf; > typedef double GLdouble; > typedef double GLclampd; > typedef void GLvoid; > > /*************************************************************/ > > /* Version */ > #define GL_VERSION_1_1 1 > > /* AccumOp */ > #define GL_ACCUM 0x0100 > #define GL_LOAD 0x0101 > #define GL_RETURN 0x0102 > #define GL_MULT 0x0103 > #define GL_ADD 0x0104 > > /* AlphaFunction */ > #define GL_NEVER 0x0200 > #define GL_LESS 0x0201 > #define GL_EQUAL 0x0202 > #define GL_LEQUAL 0x0203 > #define GL_GREATER 0x0204 > #define GL_NOTEQUAL 0x0205 > #define GL_GEQUAL 0x0206 > #define GL_ALWAYS 0x0207 > > /* AttribMask */ > #define GL_CURRENT_BIT 0x00000001 > #define GL_POINT_BIT 0x00000002 > #define GL_LINE_BIT 0x00000004 > #define GL_POLYGON_BIT 0x00000008 > #define GL_POLYGON_STIPPLE_BIT 0x00000010 > #define GL_PIXEL_MODE_BIT 0x00000020 > #define GL_LIGHTING_BIT 0x00000040 > #define GL_FOG_BIT 0x00000080 > #define GL_DEPTH_BUFFER_BIT 0x00000100 > #define GL_ACCUM_BUFFER_BIT 0x00000200 > #define GL_STENCIL_BUFFER_BIT 0x00000400 > #define GL_VIEWPORT_BIT 0x00000800 > #define GL_TRANSFORM_BIT 0x00001000 > #define GL_ENABLE_BIT 0x00002000 > #define GL_COLOR_BUFFER_BIT 0x00004000 > #define GL_HINT_BIT 0x00008000 > #define GL_EVAL_BIT 0x00010000 > #define GL_LIST_BIT 0x00020000 > #define GL_TEXTURE_BIT 0x00040000 > #define GL_SCISSOR_BIT 0x00080000 > #define GL_ALL_ATTRIB_BITS 0x000fffff > > /* BeginMode */ > #define GL_POINTS 0x0000 > #define GL_LINES 0x0001 > #define GL_LINE_LOOP 0x0002 > #define GL_LINE_STRIP 0x0003 > #define GL_TRIANGLES 0x0004 > #define GL_TRIANGLE_STRIP 0x0005 > #define GL_TRIANGLE_FAN 0x0006 > #define GL_QUADS 0x0007 > #define GL_QUAD_STRIP 0x0008 > #define GL_POLYGON 0x0009 > > /* BlendEquationModeEXT */ > /* GL_LOGIC_OP */ > /* GL_FUNC_ADD_EXT */ > /* GL_MIN_EXT */ > /* GL_MAX_EXT */ > /* GL_FUNC_SUBTRACT_EXT */ > /* GL_FUNC_REVERSE_SUBTRACT_EXT */ > > /* BlendingFactorDest */ > #define GL_ZERO 0 > #define GL_ONE 1 > #define GL_SRC_COLOR 0x0300 > #define GL_ONE_MINUS_SRC_COLOR 0x0301 > #define GL_SRC_ALPHA 0x0302 > #define GL_ONE_MINUS_SRC_ALPHA 0x0303 > #define GL_DST_ALPHA 0x0304 > #define GL_ONE_MINUS_DST_ALPHA 0x0305 > /* GL_CONSTANT_COLOR_EXT */ > /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ > /* GL_CONSTANT_ALPHA_EXT */ > /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ > > /* BlendingFactorSrc */ > /* GL_ZERO */ > /* GL_ONE */ > #define GL_DST_COLOR 0x0306 > #define GL_ONE_MINUS_DST_COLOR 0x0307 > #define GL_SRC_ALPHA_SATURATE 0x0308 > /* GL_SRC_ALPHA */ > /* GL_ONE_MINUS_SRC_ALPHA */ > /* GL_DST_ALPHA */ > /* GL_ONE_MINUS_DST_ALPHA */ > /* GL_CONSTANT_COLOR_EXT */ > /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ > /* GL_CONSTANT_ALPHA_EXT */ > /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ > > /* Boolean */ > #define GL_TRUE 1 > #define GL_FALSE 0 > > /* ClearBufferMask */ > /* GL_COLOR_BUFFER_BIT */ > /* GL_ACCUM_BUFFER_BIT */ > /* GL_STENCIL_BUFFER_BIT */ > /* GL_DEPTH_BUFFER_BIT */ > > /* ClientArrayType */ > /* GL_VERTEX_ARRAY */ > /* GL_NORMAL_ARRAY */ > /* GL_COLOR_ARRAY */ > /* GL_INDEX_ARRAY */ > /* GL_TEXTURE_COORD_ARRAY */ > /* GL_EDGE_FLAG_ARRAY */ > > /* ClipPlaneName */ > #define GL_CLIP_PLANE0 0x3000 > #define GL_CLIP_PLANE1 0x3001 > #define GL_CLIP_PLANE2 0x3002 > #define GL_CLIP_PLANE3 0x3003 > #define GL_CLIP_PLANE4 0x3004 > #define GL_CLIP_PLANE5 0x3005 > > /* ColorMaterialFace */ > /* GL_FRONT */ > /* GL_BACK */ > /* GL_FRONT_AND_BACK */ > > /* ColorMaterialParameter */ > /* GL_AMBIENT */ > /* GL_DIFFUSE */ > /* GL_SPECULAR */ > /* GL_EMISSION */ > /* GL_AMBIENT_AND_DIFFUSE */ > > /* ColorPointerType */ > /* GL_BYTE */ > /* GL_UNSIGNED_BYTE */ > /* GL_SHORT */ > /* GL_UNSIGNED_SHORT */ > /* GL_INT */ > /* GL_UNSIGNED_INT */ > /* GL_FLOAT */ > /* GL_DOUBLE */ > > /* CullFaceMode */ > /* GL_FRONT */ > /* GL_BACK */ > /* GL_FRONT_AND_BACK */ > > /* DataType */ > #define GL_BYTE 0x1400 > #define GL_UNSIGNED_BYTE 0x1401 > #define GL_SHORT 0x1402 > #define GL_UNSIGNED_SHORT 0x1403 > #define GL_INT 0x1404 > #define GL_UNSIGNED_INT 0x1405 > #define GL_FLOAT 0x1406 > #define GL_2_BYTES 0x1407 > #define GL_3_BYTES 0x1408 > #define GL_4_BYTES 0x1409 > #define GL_DOUBLE 0x140A > > /* DepthFunction */ > /* GL_NEVER */ > /* GL_LESS */ > /* GL_EQUAL */ > /* GL_LEQUAL */ > /* GL_GREATER */ > /* GL_NOTEQUAL */ > /* GL_GEQUAL */ > /* GL_ALWAYS */ > > /* DrawBufferMode */ > #define GL_NONE 0 > #define GL_FRONT_LEFT 0x0400 > #define GL_FRONT_RIGHT 0x0401 > #define GL_BACK_LEFT 0x0402 > #define GL_BACK_RIGHT 0x0403 > #define GL_FRONT 0x0404 > #define GL_BACK 0x0405 > #define GL_LEFT 0x0406 > #define GL_RIGHT 0x0407 > #define GL_FRONT_AND_BACK 0x0408 > #define GL_AUX0 0x0409 > #define GL_AUX1 0x040A > #define GL_AUX2 0x040B > #define GL_AUX3 0x040C > > /* Enable */ > /* GL_FOG */ > /* GL_LIGHTING */ > /* GL_TEXTURE_1D */ > /* GL_TEXTURE_2D */ > /* GL_LINE_STIPPLE */ > /* GL_POLYGON_STIPPLE */ > /* GL_CULL_FACE */ > /* GL_ALPHA_TEST */ > /* GL_BLEND */ > /* GL_INDEX_LOGIC_OP */ > /* GL_COLOR_LOGIC_OP */ > /* GL_DITHER */ > /* GL_STENCIL_TEST */ > /* GL_DEPTH_TEST */ > /* GL_CLIP_PLANE0 */ > /* GL_CLIP_PLANE1 */ > /* GL_CLIP_PLANE2 */ > /* GL_CLIP_PLANE3 */ > /* GL_CLIP_PLANE4 */ > /* GL_CLIP_PLANE5 */ > /* GL_LIGHT0 */ > /* GL_LIGHT1 */ > /* GL_LIGHT2 */ > /* GL_LIGHT3 */ > /* GL_LIGHT4 */ > /* GL_LIGHT5 */ > /* GL_LIGHT6 */ > /* GL_LIGHT7 */ > /* GL_TEXTURE_GEN_S */ > /* GL_TEXTURE_GEN_T */ > /* GL_TEXTURE_GEN_R */ > /* GL_TEXTURE_GEN_Q */ > /* GL_MAP1_VERTEX_3 */ > /* GL_MAP1_VERTEX_4 */ > /* GL_MAP1_COLOR_4 */ > /* GL_MAP1_INDEX */ > /* GL_MAP1_NORMAL */ > /* GL_MAP1_TEXTURE_COORD_1 */ > /* GL_MAP1_TEXTURE_COORD_2 */ > /* GL_MAP1_TEXTURE_COORD_3 */ > /* GL_MAP1_TEXTURE_COORD_4 */ > /* GL_MAP2_VERTEX_3 */ > /* GL_MAP2_VERTEX_4 */ > /* GL_MAP2_COLOR_4 */ > /* GL_MAP2_INDEX */ > /* GL_MAP2_NORMAL */ > /* GL_MAP2_TEXTURE_COORD_1 */ > /* GL_MAP2_TEXTURE_COORD_2 */ > /* GL_MAP2_TEXTURE_COORD_3 */ > /* GL_MAP2_TEXTURE_COORD_4 */ > /* GL_POINT_SMOOTH */ > /* GL_LINE_SMOOTH */ > /* GL_POLYGON_SMOOTH */ > /* GL_SCISSOR_TEST */ > /* GL_COLOR_MATERIAL */ > /* GL_NORMALIZE */ > /* GL_AUTO_NORMAL */ > /* GL_VERTEX_ARRAY */ > /* GL_NORMAL_ARRAY */ > /* GL_COLOR_ARRAY */ > /* GL_INDEX_ARRAY */ > /* GL_TEXTURE_COORD_ARRAY */ > /* GL_EDGE_FLAG_ARRAY */ > /* GL_POLYGON_OFFSET_POINT */ > /* GL_POLYGON_OFFSET_LINE */ > /* GL_POLYGON_OFFSET_FILL */ > /* GL_RESCALE_NORMAL_EXT */ > /* GL_TEXTURE_3D_EXT */ > > /* ErrorCode */ > #define GL_NO_ERROR 0 > #define GL_INVALID_ENUM 0x0500 > #define GL_INVALID_VALUE 0x0501 > #define GL_INVALID_OPERATION 0x0502 > #define GL_STACK_OVERFLOW 0x0503 > #define GL_STACK_UNDERFLOW 0x0504 > #define GL_OUT_OF_MEMORY 0x0505 > > /* FeedBackMode */ > #define GL_2D 0x0600 > #define GL_3D 0x0601 > #define GL_3D_COLOR 0x0602 > #define GL_3D_COLOR_TEXTURE 0x0603 > #define GL_4D_COLOR_TEXTURE 0x0604 > > /* FeedBackToken */ > #define GL_PASS_THROUGH_TOKEN 0x0700 > #define GL_POINT_TOKEN 0x0701 > #define GL_LINE_TOKEN 0x0702 > #define GL_POLYGON_TOKEN 0x0703 > #define GL_BITMAP_TOKEN 0x0704 > #define GL_DRAW_PIXEL_TOKEN 0x0705 > #define GL_COPY_PIXEL_TOKEN 0x0706 > #define GL_LINE_RESET_TOKEN 0x0707 > > /* FogMode */ > /* GL_LINEAR */ > #define GL_EXP 0x0800 > #define GL_EXP2 > > /* FogParameter */ > /* GL_FOG_COLOR */ > /* GL_FOG_DENSITY */ > /* GL_FOG_END */ > /* GL_FOG_INDEX */ > /* GL_FOG_MODE */ > /* GL_FOG_START */ > > /* FrontFaceDirection */ > #define GL_CW 0x0900 > #define GL_CCW 0x0901 > > /* GetMapTarget */ > #define GL_COEFF 0x0A00 > #define GL_ORDER 0x0A01 > #define GL_DOMAIN 0x0A02 > > /* GetPixelMap */ > /* GL_PIXEL_MAP_I_TO_I */ > /* GL_PIXEL_MAP_S_TO_S */ > /* GL_PIXEL_MAP_I_TO_R */ > /* GL_PIXEL_MAP_I_TO_G */ > /* GL_PIXEL_MAP_I_TO_B */ > /* GL_PIXEL_MAP_I_TO_A */ > /* GL_PIXEL_MAP_R_TO_R */ > /* GL_PIXEL_MAP_G_TO_G */ > /* GL_PIXEL_MAP_B_TO_B */ > /* GL_PIXEL_MAP_A_TO_A */ > > /* GetPointerTarget */ > /* GL_VERTEX_ARRAY_POINTER */ > /* GL_NORMAL_ARRAY_POINTER */ > /* GL_COLOR_ARRAY_POINTER */ > /* GL_INDEX_ARRAY_POINTER */ > /* GL_TEXTURE_COORD_ARRAY_POINTER */ > /* GL_EDGE_FLAG_ARRAY_POINTER */ > > /* GetTarget */ > #define GL_CURRENT_COLOR 0x0B00 > #define GL_CURRENT_INDEX 0x0B01 > #define GL_CURRENT_NORMAL 0x0B02 > #define GL_CURRENT_TEXTURE_COORDS 0x0B03 > #define GL_CURRENT_RASTER_COLOR 0x0B04 > #define GL_CURRENT_RASTER_INDEX 0x0B05 > #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 > #define GL_CURRENT_RASTER_POSITION 0x0B07 > #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 > #define GL_CURRENT_RASTER_DISTANCE 0x0B09 > #define GL_POINT_SMOOTH 0x0B10 > #define GL_POINT_SIZE 0x0B11 > #define GL_POINT_SIZE_RANGE 0x0B12 > #define GL_POINT_SIZE_GRANULARITY 0x0B13 > #define GL_LINE_SMOOTH 0x0B20 > #define GL_LINE_WIDTH 0x0B21 > #define GL_LINE_WIDTH_RANGE 0x0B22 > #define GL_LINE_WIDTH_GRANULARITY 0x0B23 > #define GL_LINE_STIPPLE 0x0B24 > #define GL_LINE_STIPPLE_PATTERN 0x0B25 > #define GL_LINE_STIPPLE_REPEAT 0x0B26 > #define GL_LIST_MODE 0x0B30 > #define GL_MAX_LIST_NESTING 0x0B31 > #define GL_LIST_BASE 0x0B32 > #define GL_LIST_INDEX 0x0B33 > #define GL_POLYGON_MODE 0x0B40 > #define GL_POLYGON_SMOOTH 0x0B41 > #define GL_POLYGON_STIPPLE 0x0B42 > #define GL_EDGE_FLAG 0x0B43 > #define GL_CULL_FACE 0x0B44 > #define GL_CULL_FACE_MODE 0x0B45 > #define GL_FRONT_FACE 0x0B46 > #define GL_LIGHTING 0x0B50 > #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 > #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 > #define GL_LIGHT_MODEL_AMBIENT 0x0B53 > #define GL_SHADE_MODEL 0x0B54 > #define GL_COLOR_MATERIAL_FACE 0x0B55 > #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 > #define GL_COLOR_MATERIAL 0x0B57 > #define GL_FOG 0x0B60 > #define GL_FOG_INDEX 0x0B61 > #define GL_FOG_DENSITY 0x0B62 > #define GL_FOG_START 0x0B63 > #define GL_FOG_END 0x0B64 > #define GL_FOG_MODE 0x0B65 > #define GL_FOG_COLOR 0x0B66 > #define GL_DEPTH_RANGE 0x0B70 > #define GL_DEPTH_TEST 0x0B71 > #define GL_DEPTH_WRITEMASK 0x0B72 > #define GL_DEPTH_CLEAR_VALUE 0x0B73 > #define GL_DEPTH_FUNC 0x0B74 > #define GL_ACCUM_CLEAR_VALUE 0x0B80 > #define GL_STENCIL_TEST 0x0B90 > #define GL_STENCIL_CLEAR_VALUE 0x0B91 > #define GL_STENCIL_FUNC 0x0B92 > #define GL_STENCIL_VALUE_MASK 0x0B93 > #define GL_STENCIL_FAIL 0x0B94 > #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 > #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 > #define GL_STENCIL_REF 0x0B97 > #define GL_STENCIL_WRITEMASK 0x0B98 > #define GL_MATRIX_MODE 0x0BA0 > #define GL_NORMALIZE 0x0BA1 > #define GL_VIEWPORT 0x0BA2 > #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 > #define GL_PROJECTION_STACK_DEPTH 0x0BA4 > #define GL_TEXTURE_STACK_DEPTH 0x0BA5 > #define GL_MODELVIEW_MATRIX 0x0BA6 > #define GL_PROJECTION_MATRIX 0x0BA7 > #define GL_TEXTURE_MATRIX 0x0BA8 > #define GL_ATTRIB_STACK_DEPTH 0x0BB0 > #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 > #define GL_ALPHA_TEST 0x0BC0 > #define GL_ALPHA_TEST_FUNC 0x0BC1 > #define GL_ALPHA_TEST_REF 0x0BC2 > #define GL_DITHER 0x0BD0 > #define GL_BLEND_DST 0x0BE0 > #define GL_BLEND_SRC 0x0BE1 > #define GL_BLEND 0x0BE2 > #define GL_LOGIC_OP_MODE 0x0BF0 > #define GL_INDEX_LOGIC_OP 0x0BF1 > #define GL_COLOR_LOGIC_OP 0x0BF2 > #define GL_AUX_BUFFERS 0x0C00 > #define GL_DRAW_BUFFER 0x0C01 > #define GL_READ_BUFFER 0x0C02 > #define GL_SCISSOR_BOX 0x0C10 > #define GL_SCISSOR_TEST 0x0C11 > #define GL_INDEX_CLEAR_VALUE 0x0C20 > #define GL_INDEX_WRITEMASK 0x0C21 > #define GL_COLOR_CLEAR_VALUE 0x0C22 > #define GL_COLOR_WRITEMASK 0x0C23 > #define GL_INDEX_MODE 0x0C30 > #define GL_RGBA_MODE 0x0C31 > #define GL_DOUBLEBUFFER 0x0C32 > #define GL_STEREO 0x0C33 > #define GL_RENDER_MODE 0x0C40 > #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 > #define GL_POINT_SMOOTH_HINT 0x0C51 > #define GL_LINE_SMOOTH_HINT 0x0C52 > #define GL_POLYGON_SMOOTH_HINT 0x0C53 > #define GL_FOG_HINT 0x0C54 > > #define GL_SUBPIXEL_HINT_IBM 0x19259 > > #define GL_TEXTURE_GEN_S 0x0C60 > #define GL_TEXTURE_GEN_T 0x0C61 > #define GL_TEXTURE_GEN_R 0x0C62 > #define GL_TEXTURE_GEN_Q 0x0C63 > #define GL_PIXEL_MAP_I_TO_I 0x0C70 > #define GL_PIXEL_MAP_S_TO_S 0x0C71 > #define GL_PIXEL_MAP_I_TO_R 0x0C72 > #define GL_PIXEL_MAP_I_TO_G 0x0C73 > #define GL_PIXEL_MAP_I_TO_B 0x0C74 > #define GL_PIXEL_MAP_I_TO_A 0x0C75 > #define GL_PIXEL_MAP_R_TO_R 0x0C76 > #define GL_PIXEL_MAP_G_TO_G 0x0C77 > #define GL_PIXEL_MAP_B_TO_B 0x0C78 > #define GL_PIXEL_MAP_A_TO_A 0x0C79 > #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 > #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 > #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 > #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 > #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 > #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 > #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 > #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 > #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 > #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 > #define GL_UNPACK_SWAP_BYTES 0x0CF0 > #define GL_UNPACK_LSB_FIRST 0x0CF1 > #define GL_UNPACK_ROW_LENGTH 0x0CF2 > #define GL_UNPACK_SKIP_ROWS 0x0CF3 > #define GL_UNPACK_SKIP_PIXELS 0x0CF4 > #define GL_UNPACK_ALIGNMENT 0x0CF5 > #define GL_PACK_SWAP_BYTES 0x0D00 > #define GL_PACK_LSB_FIRST 0x0D01 > #define GL_PACK_ROW_LENGTH 0x0D02 > #define GL_PACK_SKIP_ROWS 0x0D03 > #define GL_PACK_SKIP_PIXELS 0x0D04 > #define GL_PACK_ALIGNMENT 0x0D05 > #define GL_MAP_COLOR 0x0D10 > #define GL_MAP_STENCIL 0x0D11 > #define GL_INDEX_SHIFT 0x0D12 > #define GL_INDEX_OFFSET 0x0D13 > #define GL_RED_SCALE 0x0D14 > #define GL_RED_BIAS 0x0D15 > #define GL_ZOOM_X 0x0D16 > #define GL_ZOOM_Y 0x0D17 > #define GL_GREEN_SCALE 0x0D18 > #define GL_GREEN_BIAS 0x0D19 > #define GL_BLUE_SCALE 0x0D1A > #define GL_BLUE_BIAS 0x0D1B > #define GL_ALPHA_SCALE 0x0D1C > #define GL_ALPHA_BIAS 0x0D1D > #define GL_DEPTH_SCALE 0x0D1E > #define GL_DEPTH_BIAS 0x0D1F > #define GL_MAX_EVAL_ORDER 0x0D30 > #define GL_MAX_LIGHTS 0x0D31 > #define GL_MAX_CLIP_PLANES 0x0D32 > #define GL_MAX_TEXTURE_SIZE 0x0D33 > #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 > #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 > #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 > #define GL_MAX_NAME_STACK_DEPTH 0x0D37 > #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 > #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 > #define GL_MAX_VIEWPORT_DIMS 0x0D3A > #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B > #define GL_SUBPIXEL_BITS 0x0D50 > #define GL_INDEX_BITS 0x0D51 > #define GL_RED_BITS 0x0D52 > #define GL_GREEN_BITS 0x0D53 > #define GL_BLUE_BITS 0x0D54 > #define GL_ALPHA_BITS 0x0D55 > #define GL_DEPTH_BITS 0x0D56 > #define GL_STENCIL_BITS 0x0D57 > #define GL_ACCUM_RED_BITS 0x0D58 > #define GL_ACCUM_GREEN_BITS 0x0D59 > #define GL_ACCUM_BLUE_BITS 0x0D5A > #define GL_ACCUM_ALPHA_BITS 0x0D5B > #define GL_NAME_STACK_DEPTH 0x0D70 > #define GL_AUTO_NORMAL 0x0D80 > #define GL_MAP1_COLOR_4 0x0D90 > #define GL_MAP1_INDEX 0x0D91 > #define GL_MAP1_NORMAL 0x0D92 > #define GL_MAP1_TEXTURE_COORD_1 0x0D93 > #define GL_MAP1_TEXTURE_COORD_2 0x0D94 > #define GL_MAP1_TEXTURE_COORD_3 0x0D95 > #define GL_MAP1_TEXTURE_COORD_4 0x0D96 > #define GL_MAP1_VERTEX_3 0x0D97 > #define GL_MAP1_VERTEX_4 0x0D98 > #define GL_MAP2_COLOR_4 0x0DB0 > #define GL_MAP2_INDEX 0x0DB1 > #define GL_MAP2_NORMAL 0x0DB2 > #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 > #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 > #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 > #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 > #define GL_MAP2_VERTEX_3 0x0DB7 > #define GL_MAP2_VERTEX_4 0x0DB8 > #define GL_MAP1_GRID_DOMAIN 0x0DD0 > #define GL_MAP1_GRID_SEGMENTS 0x0DD1 > #define GL_MAP2_GRID_DOMAIN 0x0DD2 > #define GL_MAP2_GRID_SEGMENTS 0x0DD3 > #define GL_TEXTURE_1D 0x0DE0 > #define GL_TEXTURE_2D 0x0DE1 > #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 > #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 > #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 > #define GL_SELECTION_BUFFER_POINTER 0x0DF3 > #define GL_SELECTION_BUFFER_SIZE 0x0DF4 > /* GL_TEXTURE_BINDING_1D */ > /* GL_TEXTURE_BINDING_2D */ > /* GL_TEXTURE_3D_BINDING_EXT */ > /* GL_VERTEX_ARRAY */ > /* GL_NORMAL_ARRAY */ > /* GL_COLOR_ARRAY */ > /* GL_INDEX_ARRAY */ > /* GL_TEXTURE_COORD_ARRAY */ > /* GL_EDGE_FLAG_ARRAY */ > /* GL_VERTEX_ARRAY_SIZE */ > /* GL_VERTEX_ARRAY_TYPE */ > /* GL_VERTEX_ARRAY_STRIDE */ > /* GL_NORMAL_ARRAY_TYPE */ > /* GL_NORMAL_ARRAY_STRIDE */ > /* GL_COLOR_ARRAY_SIZE */ > /* GL_COLOR_ARRAY_TYPE */ > /* GL_COLOR_ARRAY_STRIDE */ > /* GL_INDEX_ARRAY_TYPE */ > /* GL_INDEX_ARRAY_STRIDE */ > /* GL_TEXTURE_COORD_ARRAY_SIZE */ > /* GL_TEXTURE_COORD_ARRAY_TYPE */ > /* GL_TEXTURE_COORD_ARRAY_STRIDE */ > /* GL_EDGE_FLAG_ARRAY_STRIDE */ > /* GL_POLYGON_OFFSET_FACTOR */ > /* GL_POLYGON_OFFSET_UNITS */ > > /* GetTextureParameter */ > /* GL_TEXTURE_MAG_FILTER */ > /* GL_TEXTURE_MIN_FILTER */ > /* GL_TEXTURE_WRAP_S */ > /* GL_TEXTURE_WRAP_T */ > #define GL_TEXTURE_WIDTH 0x1000 > #define GL_TEXTURE_HEIGHT 0x1001 > #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 > #define GL_TEXTURE_BORDER_COLOR 0x1004 > #define GL_TEXTURE_BORDER 0x1005 > /* GL_TEXTURE_RED_SIZE */ > /* GL_TEXTURE_GREEN_SIZE */ > /* GL_TEXTURE_BLUE_SIZE */ > /* GL_TEXTURE_ALPHA_SIZE */ > /* GL_TEXTURE_LUMINANCE_SIZE */ > /* GL_TEXTURE_INTENSITY_SIZE */ > /* GL_TEXTURE_PRIORITY */ > /* GL_TEXTURE_RESIDENT */ > /* GL_TEXTURE_WRAP_R_EXT */ > > /* HintMode */ > #define GL_DONT_CARE 0x1100 > #define GL_FASTEST 0x1101 > #define GL_NICEST 0x1102 > > /* HintTarget */ > /* GL_PERSPECTIVE_CORRECTION_HINT */ > /* GL_POINT_SMOOTH_HINT */ > /* GL_LINE_SMOOTH_HINT */ > /* GL_POLYGON_SMOOTH_HINT */ > /* GL_FOG_HINT */ > > /* IndexPointerType */ > /* GL_SHORT */ > /* GL_INT */ > /* GL_FLOAT */ > /* GL_DOUBLE */ > > /* InterleavedArrays */ > /* GL_V2F */ > /* GL_V3F */ > /* GL_C4UB_V2F */ > /* GL_C4UB_V3F */ > /* GL_C3F_V3F */ > /* GL_N3F_V3F */ > /* GL_C4F_N3F_V3F */ > /* GL_T2F_V3F */ > /* GL_T4F_V4F */ > /* GL_T2F_C4UB_V3F */ > /* GL_T2F_C3F_V3F */ > /* GL_T2F_N3F_V3F */ > /* GL_T2F_C4F_N3F_V3F */ > /* GL_T4F_C4F_N3F_V4F */ > > /* LightModelParameter */ > /* GL_LIGHT_MODEL_AMBIENT */ > /* GL_LIGHT_MODEL_LOCAL_VIEWER */ > /* GL_LIGHT_MODEL_TWO_SIDE */ > > /* LightName */ > #define GL_LIGHT0 0x4000 > #define GL_LIGHT1 0x4001 > #define GL_LIGHT2 0x4002 > #define GL_LIGHT3 0x4003 > #define GL_LIGHT4 0x4004 > #define GL_LIGHT5 0x4005 > #define GL_LIGHT6 0x4006 > #define GL_LIGHT7 0x4007 > > /* LightParameter */ > #define GL_AMBIENT 0x1200 > #define GL_DIFFUSE 0x1201 > #define GL_SPECULAR 0x1202 > #define GL_POSITION 0x1203 > #define GL_SPOT_DIRECTION 0x1204 > #define GL_SPOT_EXPONENT 0x1205 > #define GL_SPOT_CUTOFF 0x1206 > #define GL_CONSTANT_ATTENUATION 0x1207 > #define GL_LINEAR_ATTENUATION 0x1208 > #define GL_QUADRATIC_ATTENUATION 0x1209 > > /* ListMode */ > #define GL_COMPILE 0x1300 > #define GL_COMPILE_AND_EXECUTE 0x1301 > > /* ListNameType */ > /* GL_BYTE */ > /* GL_UNSIGNED_BYTE */ > /* GL_SHORT */ > /* GL_UNSIGNED_SHORT */ > /* GL_INT */ > /* GL_UNSIGNED_INT */ > /* GL_FLOAT */ > /* GL_2_BYTES */ > /* GL_3_BYTES */ > /* GL_4_BYTES */ > /* GL_DOUBLE */ > > /* LogicOp */ > #define GL_CLEAR 0x1500 > #define GL_AND 0x1501 > #define GL_AND_REVERSE 0x1502 > #define GL_COPY 0x1503 > #define GL_AND_INVERTED 0x1504 > #define GL_NOOP 0x1505 > #define GL_XOR 0x1506 > #define GL_OR 0x1507 > #define GL_NOR 0x1508 > #define GL_EQUIV 0x1509 > #define GL_INVERT 0x150A > #define GL_OR_REVERSE 0x150B > #define GL_COPY_INVERTED 0x150C > #define GL_OR_INVERTED 0x150D > #define GL_NAND 0x150E > #define GL_SET 0x150F > > /* MapTarget */ > /* GL_MAP1_COLOR_4 */ > /* GL_MAP1_INDEX */ > /* GL_MAP1_NORMAL */ > /* GL_MAP1_TEXTURE_COORD_1 */ > /* GL_MAP1_TEXTURE_COORD_2 */ > /* GL_MAP1_TEXTURE_COORD_3 */ > /* GL_MAP1_TEXTURE_COORD_4 */ > /* GL_MAP1_VERTEX_3 */ > /* GL_MAP1_VERTEX_4 */ > /* GL_MAP2_COLOR_4 */ > /* GL_MAP2_INDEX */ > /* GL_MAP2_NORMAL */ > /* GL_MAP2_TEXTURE_COORD_1 */ > /* GL_MAP2_TEXTURE_COORD_2 */ > /* GL_MAP2_TEXTURE_COORD_3 */ > /* GL_MAP2_TEXTURE_COORD_4 */ > /* GL_MAP2_VERTEX_3 */ > /* GL_MAP2_VERTEX_4 */ > > /* MaterialFace */ > /* GL_FRONT */ > /* GL_BACK */ > /* GL_FRONT_AND_BACK */ > > /* MaterialParameter */ > #define GL_EMISSION 0x1600 > #define GL_SHININESS 0x1601 > #define GL_AMBIENT_AND_DIFFUSE 0x1602 > #define GL_COLOR_INDEXES 0x1603 > /* GL_AMBIENT */ > /* GL_DIFFUSE */ > /* GL_SPECULAR */ > > /* MatrixMode */ > #define GL_MODELVIEW 0x1700 > #define GL_PROJECTION 0x1701 > #define GL_TEXTURE 0x1702 > > /* MeshMode1 */ > /* GL_POINT */ > /* GL_LINE */ > > /* MeshMode2 */ > /* GL_POINT */ > /* GL_LINE */ > /* GL_FILL */ > > /* NormalPointerType */ > /* GL_BYTE */ > /* GL_SHORT */ > /* GL_INT */ > /* GL_FLOAT */ > /* GL_DOUBLE */ > > /* PixelCopyType */ > #define GL_COLOR 0x1800 > #define GL_DEPTH 0x1801 > #define GL_STENCIL 0x1802 > > /* PixelFormat */ > #define GL_COLOR_INDEX 0x1900 > #define GL_STENCIL_INDEX 0x1901 > #define GL_DEPTH_COMPONENT 0x1902 > #define GL_RED 0x1903 > #define GL_GREEN 0x1904 > #define GL_BLUE 0x1905 > #define GL_ALPHA 0x1906 > #define GL_RGB 0x1907 > #define GL_RGBA 0x1908 > #define GL_LUMINANCE 0x1909 > #define GL_LUMINANCE_ALPHA 0x190A > /* GL_ABGR_EXT */ > > /* PixelInternalFormat */ > /* GL_ALPHA4 */ > /* GL_ALPHA8 */ > /* GL_ALPHA12 */ > /* GL_ALPHA16 */ > /* GL_LUMINANCE4 */ > /* GL_LUMINANCE8 */ > /* GL_LUMINANCE12 */ > /* GL_LUMINANCE16 */ > /* GL_LUMINANCE4_ALPHA4 */ > /* GL_LUMINANCE6_ALPHA2 */ > /* GL_LUMINANCE8_ALPHA8 */ > /* GL_LUMINANCE12_ALPHA4 */ > /* GL_LUMINANCE12_ALPHA12 */ > /* GL_LUMINANCE16_ALPHA16 */ > /* GL_INTENSITY */ > /* GL_INTENSITY4 */ > /* GL_INTENSITY8 */ > /* GL_INTENSITY12 */ > /* GL_INTENSITY16 */ > /* GL_R3_G3_B2 */ > /* GL_RGB4 */ > /* GL_RGB5 */ > /* GL_RGB8 */ > /* GL_RGB10 */ > /* GL_RGB12 */ > /* GL_RGB16 */ > /* GL_RGBA2 */ > /* GL_RGBA4 */ > /* GL_RGB5_A1 */ > /* GL_RGBA8 */ > /* GL_RGB10_A2 */ > /* GL_RGBA12 */ > /* GL_RGBA16 */ > > /* PixelMap */ > /* GL_PIXEL_MAP_I_TO_I */ > /* GL_PIXEL_MAP_S_TO_S */ > /* GL_PIXEL_MAP_I_TO_R */ > /* GL_PIXEL_MAP_I_TO_G */ > /* GL_PIXEL_MAP_I_TO_B */ > /* GL_PIXEL_MAP_I_TO_A */ > /* GL_PIXEL_MAP_R_TO_R */ > /* GL_PIXEL_MAP_G_TO_G */ > /* GL_PIXEL_MAP_B_TO_B */ > /* GL_PIXEL_MAP_A_TO_A */ > > /* PixelStore */ > /* GL_UNPACK_SWAP_BYTES */ > /* GL_UNPACK_LSB_FIRST */ > /* GL_UNPACK_ROW_LENGTH */ > /* GL_UNPACK_SKIP_ROWS */ > /* GL_UNPACK_SKIP_PIXELS */ > /* GL_UNPACK_ALIGNMENT */ > /* GL_PACK_SWAP_BYTES */ > /* GL_PACK_LSB_FIRST */ > /* GL_PACK_ROW_LENGTH */ > /* GL_PACK_SKIP_ROWS */ > /* GL_PACK_SKIP_PIXELS */ > /* GL_PACK_ALIGNMENT */ > /* GL_PACK_SKIP_IMAGES_EXT */ > /* GL_PACK_IMAGE_HEIGHT_EXT */ > /* GL_UNPACK_SKIP_IMAGES_EXT */ > /* GL_UNPACK_IMAGE_HEIGHT_EXT */ > > /* PixelTransfer */ > /* GL_MAP_COLOR */ > /* GL_MAP_STENCIL */ > /* GL_INDEX_SHIFT */ > /* GL_INDEX_OFFSET */ > /* GL_RED_SCALE */ > /* GL_RED_BIAS */ > /* GL_GREEN_SCALE */ > /* GL_GREEN_BIAS */ > /* GL_BLUE_SCALE */ > /* GL_BLUE_BIAS */ > /* GL_ALPHA_SCALE */ > /* GL_ALPHA_BIAS */ > /* GL_DEPTH_SCALE */ > /* GL_DEPTH_BIAS */ > > /* PixelType */ > #define GL_BITMAP 0x1A00 > /* GL_BYTE */ > /* GL_UNSIGNED_BYTE */ > /* GL_SHORT */ > /* GL_UNSIGNED_SHORT */ > /* GL_INT */ > /* GL_UNSIGNED_INT */ > /* GL_FLOAT */ > > /* PolygonMode */ > #define GL_POINT 0x1B00 > #define GL_LINE 0x1B01 > #define GL_FILL 0x1B02 > > /* ReadBufferMode */ > /* GL_FRONT_LEFT */ > /* GL_FRONT_RIGHT */ > /* GL_BACK_LEFT */ > /* GL_BACK_RIGHT */ > /* GL_FRONT */ > /* GL_BACK */ > /* GL_LEFT */ > /* GL_RIGHT */ > /* GL_AUX0 */ > /* GL_AUX1 */ > /* GL_AUX2 */ > /* GL_AUX3 */ > > /* RenderingMode */ > #define GL_RENDER 0x1C00 > #define GL_FEEDBACK 0x1C01 > #define GL_SELECT 0x1C02 > > /* ShadingModel */ > #define GL_FLAT 0x1D00 > #define GL_SMOOTH 0x1D01 > > /* StencilFunction */ > /* GL_NEVER */ > /* GL_LESS */ > /* GL_EQUAL */ > /* GL_LEQUAL */ > /* GL_GREATER */ > /* GL_NOTEQUAL */ > /* GL_GEQUAL */ > /* GL_ALWAYS */ > > /* StencilOp */ > /* GL_ZERO */ > #define GL_KEEP 0x1E00 > #define GL_REPLACE 0x1E01 > #define GL_INCR 0x1E02 > #define GL_DECR 0x1E03 > /* GL_INVERT */ > > /* StringName */ > #define GL_VENDOR 0x1F00 > #define GL_RENDERER 0x1F01 > #define GL_VERSION 0x1F02 > #define GL_EXTENSIONS 0x1F03 > > /* TextureCoordName */ > #define GL_S 0x2000 > #define GL_T 0x2001 > #define GL_R 0x2002 > #define GL_Q 0x2003 > > /* TexCoordPointerType */ > /* GL_SHORT */ > /* GL_INT */ > /* GL_FLOAT */ > /* GL_DOUBLE */ > > /* TextureEnvMode */ > #define GL_MODULATE 0x2100 > #define GL_DECAL 0x2101 > /* GL_BLEND */ > /* GL_REPLACE */ > > /* TextureEnvParameter */ > #define GL_TEXTURE_ENV_MODE 0x2200 > #define GL_TEXTURE_ENV_COLOR 0x2201 > > /* TextureEnvTarget */ > #define GL_TEXTURE_ENV 0x2300 > > /* TextureGenMode */ > #define GL_EYE_LINEAR 0x2400 > #define GL_OBJECT_LINEAR 0x2401 > #define GL_SPHERE_MAP 0x2402 > > /* TextureGenParameter */ > #define GL_TEXTURE_GEN_MODE 0x2500 > #define GL_OBJECT_PLANE 0x2501 > #define GL_EYE_PLANE 0x2502 > > /* TextureMagFilter */ > #define GL_NEAREST 0x2600 > #define GL_LINEAR 0x2601 > > /* TextureMinFilter */ > /* GL_NEAREST */ > /* GL_LINEAR */ > #define GL_NEAREST_MIPMAP_NEAREST 0x2700 > #define GL_LINEAR_MIPMAP_NEAREST 0x2701 > #define GL_NEAREST_MIPMAP_LINEAR 0x2702 > #define GL_LINEAR_MIPMAP_LINEAR 0x2703 > > /* TextureParameterName */ > #define GL_TEXTURE_MAG_FILTER 0x2800 > #define GL_TEXTURE_MIN_FILTER 0x2801 > #define GL_TEXTURE_WRAP_S 0x2802 > #define GL_TEXTURE_WRAP_T 0x2803 > /* GL_TEXTURE_BORDER_COLOR */ > /* GL_TEXTURE_PRIORITY */ > > /* TextureTarget */ > /* GL_TEXTURE_1D */ > /* GL_TEXTURE_2D */ > /* GL_PROXY_TEXTURE_1D */ > /* GL_PROXY_TEXTURE_2D */ > > /* TextureWrapMode */ > #define GL_CLAMP 0x2900 > #define GL_REPEAT 0x2901 > > /* VertexPointerType */ > /* GL_SHORT */ > /* GL_INT */ > /* GL_FLOAT */ > /* GL_DOUBLE */ > > /* ClientAttribMask */ > #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 > #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 > #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff > > /* polygon_offset */ > #define GL_POLYGON_OFFSET_FACTOR 0x8038 > #define GL_POLYGON_OFFSET_UNITS 0x2A00 > #define GL_POLYGON_OFFSET_POINT 0x2A01 > #define GL_POLYGON_OFFSET_LINE 0x2A02 > #define GL_POLYGON_OFFSET_FILL 0x8037 > > /* texture */ > #define GL_ALPHA4 0x803B > #define GL_ALPHA8 0x803C > #define GL_ALPHA12 0x803D > #define GL_ALPHA16 0x803E > #define GL_LUMINANCE4 0x803F > #define GL_LUMINANCE8 0x8040 > #define GL_LUMINANCE12 0x8041 > #define GL_LUMINANCE16 0x8042 > #define GL_LUMINANCE4_ALPHA4 0x8043 > #define GL_LUMINANCE6_ALPHA2 0x8044 > #define GL_LUMINANCE8_ALPHA8 0x8045 > #define GL_LUMINANCE12_ALPHA4 0x8046 > #define GL_LUMINANCE12_ALPHA12 0x8047 > #define GL_LUMINANCE16_ALPHA16 0x8048 > #define GL_INTENSITY 0x8049 > #define GL_INTENSITY4 0x804A > #define GL_INTENSITY8 0x804B > #define GL_INTENSITY12 0x804C > #define GL_INTENSITY16 0x804D > #define GL_R3_G3_B2 0x2A10 > #define GL_RGB4 0x804F > #define GL_RGB5 0x8050 > #define GL_RGB8 0x8051 > #define GL_RGB10 0x8052 > #define GL_RGB12 0x8053 > #define GL_RGB16 0x8054 > #define GL_RGBA2 0x8055 > #define GL_RGBA4 0x8056 > #define GL_RGB5_A1 0x8057 > #define GL_RGBA8 0x8058 > #define GL_RGB10_A2 0x8059 > #define GL_RGBA12 0x805A > #define GL_RGBA16 0x805B > #define GL_TEXTURE_RED_SIZE 0x805C > #define GL_TEXTURE_GREEN_SIZE 0x805D > #define GL_TEXTURE_BLUE_SIZE 0x805E > #define GL_TEXTURE_ALPHA_SIZE 0x805F > #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 > #define GL_TEXTURE_INTENSITY_SIZE 0x8061 > #define GL_PROXY_TEXTURE_1D 0x8063 > #define GL_PROXY_TEXTURE_2D 0x8064 > > /* texture_object */ > #define GL_TEXTURE_PRIORITY 0x8066 > #define GL_TEXTURE_RESIDENT 0x8067 > #define GL_TEXTURE_BINDING_1D 0x8068 > #define GL_TEXTURE_BINDING_2D 0x8069 > /* vertex_array */ > #define GL_VERTEX_ARRAY 0x8074 > #define GL_NORMAL_ARRAY 0x8075 > #define GL_COLOR_ARRAY 0x8076 > #define GL_INDEX_ARRAY 0x8077 > #define GL_TEXTURE_COORD_ARRAY 0x8078 > #define GL_EDGE_FLAG_ARRAY 0x8079 > #define GL_VERTEX_ARRAY_SIZE 0x807A > #define GL_VERTEX_ARRAY_TYPE 0x807B > #define GL_VERTEX_ARRAY_STRIDE 0x807C > #define GL_NORMAL_ARRAY_TYPE 0x807E > #define GL_NORMAL_ARRAY_STRIDE 0x807F > #define GL_COLOR_ARRAY_SIZE 0x8081 > #define GL_COLOR_ARRAY_TYPE 0x8082 > #define GL_COLOR_ARRAY_STRIDE 0x8083 > #define GL_INDEX_ARRAY_TYPE 0x8085 > #define GL_INDEX_ARRAY_STRIDE 0x8086 > #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 > #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 > #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A > #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C > #define GL_VERTEX_ARRAY_POINTER 0x808E > #define GL_NORMAL_ARRAY_POINTER 0x808F > #define GL_COLOR_ARRAY_POINTER 0x8090 > #define GL_INDEX_ARRAY_POINTER 0x8091 > #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 > #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 > #define GL_V2F 0x2A20 > #define GL_V3F 0x2A21 > #define GL_C4UB_V2F 0x2A22 > #define GL_C4UB_V3F 0x2A23 > #define GL_C3F_V3F 0x2A24 > #define GL_N3F_V3F 0x2A25 > #define GL_C4F_N3F_V3F 0x2A26 > #define GL_T2F_V3F 0x2A27 > #define GL_T4F_V4F 0x2A28 > #define GL_T2F_C4UB_V3F 0x2A29 > #define GL_T2F_C3F_V3F 0x2A2A > #define GL_T2F_N3F_V3F 0x2A2B > #define GL_T2F_C4F_N3F_V3F 0x2A2C > #define GL_T4F_C4F_N3F_V4F 0x2A2D > > /* Extensions */ > #define GL_EXT_abgr 1 > #define GL_EXT_blend_minmax 1 > #define GL_EXT_blend_subtract 1 > #define GL_EXT_rescale_normal 1 > #define GL_EXT_texture3D 1 > > /* EXT_abgr */ > #define GL_ABGR_EXT 0x8000 > > /* EXT_blend_color */ > #define GL_CONSTANT_COLOR_EXT 0x8001 > #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 > #define GL_CONSTANT_ALPHA_EXT 0x8003 > #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 > #define GL_BLEND_COLOR_EXT 0x8005 > > /* EXT_blend_minmax */ > #define GL_FUNC_ADD_EXT 0x8006 > #define GL_MIN_EXT 0x8007 > #define GL_MAX_EXT 0x8008 > #define GL_BLEND_EQUATION_EXT 0x8009 > > /* EXT_blend_subtract */ > #define GL_FUNC_SUBTRACT_EXT 0x800A > #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B > > /* EXT_rescale_normal */ > #define GL_RESCALE_NORMAL_EXT 0x803A > > /* EXT_texture_object */ > #define GL_TEXTURE_3D_BINDING_EXT 0x806A > > /* EXT_texture3D */ > #define GL_PACK_SKIP_IMAGES_EXT 0x806B > #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C > #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D > #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E > #define GL_TEXTURE_3D_EXT 0x806F > #define GL_PROXY_TEXTURE_3D_EXT 0x8070 > #define GL_TEXTURE_DEPTH_EXT 0x8071 > #define GL_TEXTURE_WRAP_R_EXT 0x8072 > #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 > > /* For compatibility with OpenGL v1.0 */ > #define GL_LOGIC_OP GL_INDEX_LOGIC_OP > #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT > > /*************************************************************/ > > extern void APIENTRY glAccum (GLenum op, GLfloat value); > extern void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); > extern GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); > extern void APIENTRY glArrayElement (GLint i); > extern void APIENTRY glBegin (GLenum mode); > extern void APIENTRY glBindTexture (GLenum target, GLuint texture); > extern void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); > extern void APIENTRY glBlendEquationEXT (GLenum mode); > extern void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); > extern void APIENTRY glCallList (GLuint list); > extern void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); > extern void APIENTRY glClear (GLbitfield mask); > extern void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); > extern void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); > extern void APIENTRY glClearDepth (GLclampd depth); > extern void APIENTRY glClearIndex (GLfloat c); > extern void APIENTRY glClearStencil (GLint s); > extern void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); > extern void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); > extern void APIENTRY glColor3bv (const GLbyte *v); > extern void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); > extern void APIENTRY glColor3dv (const GLdouble *v); > extern void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); > extern void APIENTRY glColor3fv (const GLfloat *v); > extern void APIENTRY glColor3i (GLint red, GLint green, GLint blue); > extern void APIENTRY glColor3iv (const GLint *v); > extern void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); > extern void APIENTRY glColor3sv (const GLshort *v); > extern void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); > extern void APIENTRY glColor3ubv (const GLubyte *v); > extern void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); > extern void APIENTRY glColor3uiv (const GLuint *v); > extern void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); > extern void APIENTRY glColor3usv (const GLushort *v); > extern void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); > extern void APIENTRY glColor4bv (const GLbyte *v); > extern void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); > extern void APIENTRY glColor4dv (const GLdouble *v); > extern void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); > extern void APIENTRY glColor4fv (const GLfloat *v); > extern void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); > extern void APIENTRY glColor4iv (const GLint *v); > extern void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); > extern void APIENTRY glColor4sv (const GLshort *v); > extern void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); > extern void APIENTRY glColor4ubv (const GLubyte *v); > extern void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); > extern void APIENTRY glColor4uiv (const GLuint *v); > extern void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); > extern void APIENTRY glColor4usv (const GLushort *v); > extern void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); > extern void APIENTRY glColorMaterial (GLenum face, GLenum mode); > extern void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); > extern void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); > extern void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); > extern void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); > extern void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); > extern void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); > extern void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); > extern void APIENTRY glCullFace (GLenum mode); > extern void APIENTRY glDeleteLists (GLuint list, GLsizei range); > extern void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); > extern void APIENTRY glDepthFunc (GLenum func); > extern void APIENTRY glDepthMask (GLboolean flag); > extern void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); > extern void APIENTRY glDisable (GLenum cap); > extern void APIENTRY glDisableClientState (GLenum array); > extern void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); > extern void APIENTRY glDrawBuffer (GLenum mode); > extern void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); > extern void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); > extern void APIENTRY glEdgeFlag (GLboolean flag); > extern void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); > extern void APIENTRY glEdgeFlagv (const GLboolean *flag); > extern void APIENTRY glEnable (GLenum cap); > extern void APIENTRY glEnableClientState (GLenum array); > extern void APIENTRY glEnd (void); > extern void APIENTRY glEndList (void); > extern void APIENTRY glEvalCoord1d (GLdouble u); > extern void APIENTRY glEvalCoord1dv (const GLdouble *u); > extern void APIENTRY glEvalCoord1f (GLfloat u); > extern void APIENTRY glEvalCoord1fv (const GLfloat *u); > extern void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); > extern void APIENTRY glEvalCoord2dv (const GLdouble *u); > extern void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); > extern void APIENTRY glEvalCoord2fv (const GLfloat *u); > extern void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); > extern void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); > extern void APIENTRY glEvalPoint1 (GLint i); > extern void APIENTRY glEvalPoint2 (GLint i, GLint j); > extern void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); > extern void APIENTRY glFinish (void); > extern void APIENTRY glFlush (void); > extern void APIENTRY glFogf (GLenum pname, GLfloat param); > extern void APIENTRY glFogfv (GLenum pname, const GLfloat *params); > extern void APIENTRY glFogi (GLenum pname, GLint param); > extern void APIENTRY glFogiv (GLenum pname, const GLint *params); > extern void APIENTRY glFrontFace (GLenum mode); > extern void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); > extern GLuint APIENTRY glGenLists (GLsizei range); > extern void APIENTRY glGenTextures (GLsizei n, GLuint *textures); > extern void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); > extern void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); > extern void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); > extern GLenum APIENTRY glGetError (void); > extern void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); > extern void APIENTRY glGetIntegerv (GLenum pname, GLint *params); > extern void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); > extern void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); > extern void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); > extern void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); > extern void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); > extern void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); > extern void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); > extern void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); > extern void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); > extern void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); > extern void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); > extern void APIENTRY glGetPolygonStipple (GLubyte *mask); > extern const GLubyte * APIENTRY glGetString (GLenum name); > extern void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); > extern void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); > extern void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); > extern void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); > extern void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); > extern void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); > extern void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); > extern void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); > extern void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); > extern void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); > extern void APIENTRY glHint (GLenum target, GLenum mode); > extern void APIENTRY glIndexMask (GLuint mask); > extern void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); > extern void APIENTRY glIndexd (GLdouble c); > extern void APIENTRY glIndexdv (const GLdouble *c); > extern void APIENTRY glIndexf (GLfloat c); > extern void APIENTRY glIndexfv (const GLfloat *c); > extern void APIENTRY glIndexi (GLint c); > extern void APIENTRY glIndexiv (const GLint *c); > extern void APIENTRY glIndexs (GLshort c); > extern void APIENTRY glIndexsv (const GLshort *c); > extern void APIENTRY glIndexub (GLubyte c); > extern void APIENTRY glIndexubv (const GLubyte *c); > extern void APIENTRY glInitNames (void); > extern void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); > > extern GLboolean APIENTRY glIsEnabled (GLenum cap); > extern GLboolean APIENTRY glIsList (GLuint list); > extern GLboolean APIENTRY glIsTexture (GLuint texture); > extern void APIENTRY glLightModelf (GLenum pname, GLfloat param); > extern void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); > extern void APIENTRY glLightModeli (GLenum pname, GLint param); > extern void APIENTRY glLightModeliv (GLenum pname, const GLint *params); > extern void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); > extern void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); > extern void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); > extern void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); > extern void APIENTRY glLineStipple (GLint factor, GLushort pattern); > extern void APIENTRY glLineWidth (GLfloat width); > extern void APIENTRY glListBase (GLuint base); > extern void APIENTRY glLoadIdentity (void); > extern void APIENTRY glLoadMatrixd (const GLdouble *m); > extern void APIENTRY glLoadMatrixf (const GLfloat *m); > extern void APIENTRY glLoadName (GLuint name); > extern void APIENTRY glLogicOp (GLenum opcode); > extern void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); > extern void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); > extern void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); > extern void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); > extern void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); > extern void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); > extern void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); > extern void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); > extern void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); > extern void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); > extern void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); > extern void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); > extern void APIENTRY glMatrixMode (GLenum mode); > extern void APIENTRY glMultMatrixd (const GLdouble *m); > extern void APIENTRY glMultMatrixf (const GLfloat *m); > extern void APIENTRY glNewList (GLuint list, GLenum mode); > extern void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); > extern void APIENTRY glNormal3bv (const GLbyte *v); > extern void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); > extern void APIENTRY glNormal3dv (const GLdouble *v); > extern void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); > extern void APIENTRY glNormal3fv (const GLfloat *v); > extern void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); > extern void APIENTRY glNormal3iv (const GLint *v); > extern void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); > extern void APIENTRY glNormal3sv (const GLshort *v); > extern void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); > extern void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); > extern void APIENTRY glPassThrough (GLfloat token); > extern void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); > extern void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); > extern void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); > extern void APIENTRY glPixelStoref (GLenum pname, GLfloat param); > extern void APIENTRY glPixelStorei (GLenum pname, GLint param); > extern void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); > extern void APIENTRY glPixelTransferi (GLenum pname, GLint param); > extern void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); > extern void APIENTRY glPointSize (GLfloat size); > extern void APIENTRY glPolygonMode (GLenum face, GLenum mode); > extern void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); > extern void APIENTRY glPolygonStipple (const GLubyte *mask); > extern void APIENTRY glPopAttrib (void); > extern void APIENTRY glPopClientAttrib (void); > extern void APIENTRY glPopMatrix (void); > extern void APIENTRY glPopName (void); > extern void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); > extern void APIENTRY glPushAttrib (GLbitfield mask); > extern void APIENTRY glPushClientAttrib (GLbitfield mask); > extern void APIENTRY glPushMatrix (void); > extern void APIENTRY glPushName (GLuint name); > extern void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); > extern void APIENTRY glRasterPos2dv (const GLdouble *v); > extern void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); > extern void APIENTRY glRasterPos2fv (const GLfloat *v); > extern void APIENTRY glRasterPos2i (GLint x, GLint y); > extern void APIENTRY glRasterPos2iv (const GLint *v); > extern void APIENTRY glRasterPos2s (GLshort x, GLshort y); > extern void APIENTRY glRasterPos2sv (const GLshort *v); > extern void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); > extern void APIENTRY glRasterPos3dv (const GLdouble *v); > extern void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); > extern void APIENTRY glRasterPos3fv (const GLfloat *v); > extern void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); > extern void APIENTRY glRasterPos3iv (const GLint *v); > extern void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); > extern void APIENTRY glRasterPos3sv (const GLshort *v); > extern void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); > extern void APIENTRY glRasterPos4dv (const GLdouble *v); > extern void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); > extern void APIENTRY glRasterPos4fv (const GLfloat *v); > extern void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); > extern void APIENTRY glRasterPos4iv (const GLint *v); > extern void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); > extern void APIENTRY glRasterPos4sv (const GLshort *v); > extern void APIENTRY glReadBuffer (GLenum mode); > extern void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); > extern void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); > extern void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); > extern void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); > extern void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); > extern void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); > extern void APIENTRY glRectiv (const GLint *v1, const GLint *v2); > extern void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); > extern void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); > extern GLint APIENTRY glRenderMode (GLenum mode); > extern void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); > extern void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); > extern void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); > extern void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); > extern void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); > extern void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); > extern void APIENTRY glShadeModel (GLenum mode); > extern void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); > extern void APIENTRY glStencilMask (GLuint mask); > extern void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); > extern void APIENTRY glTexCoord1d (GLdouble s); > extern void APIENTRY glTexCoord1dv (const GLdouble *v); > extern void APIENTRY glTexCoord1f (GLfloat s); > extern void APIENTRY glTexCoord1fv (const GLfloat *v); > extern void APIENTRY glTexCoord1i (GLint s); > extern void APIENTRY glTexCoord1iv (const GLint *v); > extern void APIENTRY glTexCoord1s (GLshort s); > extern void APIENTRY glTexCoord1sv (const GLshort *v); > extern void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); > extern void APIENTRY glTexCoord2dv (const GLdouble *v); > extern void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); > extern void APIENTRY glTexCoord2fv (const GLfloat *v); > extern void APIENTRY glTexCoord2i (GLint s, GLint t); > extern void APIENTRY glTexCoord2iv (const GLint *v); > extern void APIENTRY glTexCoord2s (GLshort s, GLshort t); > extern void APIENTRY glTexCoord2sv (const GLshort *v); > extern void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); > extern void APIENTRY glTexCoord3dv (const GLdouble *v); > extern void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); > extern void APIENTRY glTexCoord3fv (const GLfloat *v); > extern void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); > extern void APIENTRY glTexCoord3iv (const GLint *v); > extern void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); > extern void APIENTRY glTexCoord3sv (const GLshort *v); > extern void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); > extern void APIENTRY glTexCoord4dv (const GLdouble *v); > extern void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); > extern void APIENTRY glTexCoord4fv (const GLfloat *v); > extern void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); > extern void APIENTRY glTexCoord4iv (const GLint *v); > extern void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); > extern void APIENTRY glTexCoord4sv (const GLshort *v); > extern void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); > extern void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); > extern void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); > extern void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); > extern void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); > extern void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); > extern void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); > extern void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); > extern void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); > > extern void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); > extern void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); > extern void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); > extern void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); > extern void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); > extern void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); > extern void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); > extern void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); > extern void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); > extern void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); > extern void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); > extern void APIENTRY glTexSubImage3DEXT (GLen
_, _, _,
/ \ (_ / ~ )
\ / , ) / /
~ ~ ~~~
Programmed by
Dmitri Maximovich
,
Dmitry I. Platonoff
,
Eugen Kuleshov
.
25.09.99 (c) 1999,
RU/2
. All rights reserved.
Rewritten by
Dmitry Ban
. All rights ignored.